None of this is a promise. Each one is a real mechanism, live in the product today.
01When it hits a decision
It asks instead of guessing
An agent that reaches a real decision point does not guess its way past it. It posts a question and waits. The task's status turns to blocked, with a note that reads "Waiting for human answer to agent question." Answer from the Dashboard or from the task itself, and the agent picks up right where it stopped.
When an agent needs your input →02When review sends it back
Rework runs on a stronger model
The first build attempt runs on the standard model tier. A send-back from review, from verify, or from the merge stage changes that: every attempt after the first rejection runs on the more capable tier instead. This is the shipped default whether the task is a feature, a bug, a story, or a lightweight task. There is nothing to turn on.
Automatic model escalation on rework →03When it keeps failing
A task cannot bounce forever
A send-back into the build stage carries its own round cap, whether it comes from review, from verify, or from the merge stage, each counted on its own. The built-in workflow types cap every edge at three rounds. A task that hits a cap stops there: CodeHerder moves it to blocked and files a note naming how many rounds it ran and which stage to resume from. A person decides what happens next.
The reject-loop round cap →04When cost is the worry
You can cap the spend
Set a lifetime limit on one task, on a whole workspace, or as an account-wide default; CodeHerder applies whichever one the task is closest to hitting. Before a cap binds, the task owner gets an early warning, and a running session gets its own notice at 50%, 80%, and 100%. The account-wide cap and the workspace budget need the Pro plan, and a task with none set shows "no budget set," not a hidden default.
Spend limits →05When the change gets big
A change that grows too large stops
CodeHerder measures a task's own change: how many files it touches, how many lines it adds and removes, how many top-level directories it reaches, and how many commits it has made. A workflow stage can require that shape to stay under a limit you set. A task that trips it is refused when it tries to leave the stage, and the refusal names the exact counter and the threshold it crossed.
Change shape →06Before any work begins
You can make it ask before it starts
An approval gate holds CodeHerder's own automatic advance in a pending state until a member signs off. Set one on a task's entry stage. For any of the built-in feature, bug, or story types, that is the only point CodeHerder ever advances a task on its own. A gate holds only that automatic advance. An explicit task-status command still moves the task straight through, gate or no gate.
Approvals and staying in control →07The blast radius
One task, one worktree
Every task gets its own sandbox: an isolated git worktree and branch, so parallel tasks never collide. A stage without its Writable switch on has the push credential stripped from its own environment, on every device, with no setup required. Device isolation itself does need setup: without a dedicated agent user or a container, a stage runs as the same OS user that started the device server, reaching whatever that account can reach. Three documented options shrink that boundary further.
Isolating agent runs on a device →08When it stops
A stopped task tells you why
A blocker records who filed it, whether a person, an agent, or CodeHerder itself. It also records when, and the reason. A task can carry more than one at a time. Some clear on their own: an unmet dependency, a release time you set, an answered question. Any other blocker waits for a person to resolve it by hand.
Blockers and blocked tasks →09What rework costs
Rework shows up in the cost
A task that needed rework usually spends across two model tiers instead of one, and the task's own cost breakdown shows both, stage by stage, so the extra cost is never buried in a single total. Across our own production runs, the blended mean cost of a shipped story, rework included, is $11.93. Estimate your own workload with the calculator.
Understanding costs →