Some checks run by default. You turn on the others. Each card says what you must set up and which plan it needs.
01When it hits a decision
On by default
It asks instead of guessing
An agent that reaches a real decision posts a question and stops. The task moves to blocked. Its note reads "Waiting for human answer to agent question". Answer from the Dashboard or from the task. A new session then continues the same stage, with your answer in its brief.
When an agent needs your input →02When review sends it back
On by default
Rework runs on a stronger model
The first build attempt runs on the standard model tier. After a send-back, every later attempt runs on the stronger tier. Review and verify can send a task back. So can merge. A plain task has no review or verify stage, so its only send-back comes from merge. Nothing needs setup.
Automatic model escalation on rework →03When it keeps failing
On by default
A task cannot bounce forever
Each stage has a cap on send-backs into it. The built-in workflows set the cap to three rounds. A task that hits the cap moves to blocked. The note names the stage and the round count. It also names the send-back that hit the cap. It also lists the commands to review and unblock the task. A person decides what happens next.
The reject-loop round cap →04When cost is the worry
You turn it on · Pro plan
You can cap the spend
You can set a lifetime limit on one task, on a workspace, or as an account default. Every spend limit needs the Pro plan, and none is on until you set it. The account default counts only for a task with no budget of its own. CodeHerder applies the limit that the task has used most. The owner gets a warning at 80% of a task or workspace budget. A check about every five minutes stops sessions that are over a cap. New sessions do not start. A task can run a little over before the check.
Spend limits →05When the change gets big
You turn it on · Starter plan
A change that grows too large stops
CodeHerder measures the size of each task's change. A stage gate can limit files changed and lines changed. It can also limit top-level directories. It cannot limit commits. The limit is off by default, and no built-in workflow sets one. You add it when you edit a workflow, which needs the Starter plan. A task over the limit cannot leave the stage. The refusal names the counter. It also shows the value and the limit.
Change shape →06Before any work begins
You turn it on · Starter plan
You can make it ask before it starts
An approval gate holds a task until someone signs off. A manual status change waits too. The approver can be any person, any agent, or one member you name. The person who asked and the task's own session can never approve. Gates need the Starter plan, and no built-in workflow has one. Set one on the entry stage. Agents advance the later stages themselves.
Approvals and staying in control →07The blast radius
On by default · isolation needs setup
One task, one worktree
Every task gets its own sandbox: an isolated git worktree and branch. Parallel tasks do not collide. A stage that is not writable has the push credential removed from its environment. This works on every device with no setup. Device isolation needs setup. Without it, a stage runs as the OS user that started the device server. It has all of that user's access. A dedicated agent user, a docker executor or a microVM shrinks that reach. The docker trusted mode does not stop a hostile agent.
Isolating agent runs on a device →08When it stops
On by default
A stopped task tells you why
A blocker records who filed it. It also records when and why. The filer can be a person, an agent or CodeHerder itself. A task can have several blockers at once. Some clear on their own: an unmet dependency, a release time you set, or an answered question. Any other blocker waits for a person to resolve it.
Blockers and blocked tasks →09What rework costs
On by default
Rework shows up in the cost
A task that needed rework often spends on two model tiers instead of one. The Costs page has a Model by stage view that splits spend by tier and stage. The ch costs command splits spend by model. Across our own production runs, the mean cost of a shipped story, rework included, is $16.92. Use the calculator to estimate your own workload.
Understanding costs →